3D Tutorials
3D Studio Max, Lightwave, Maya, SoftImage, Bryce and Cinema 4D Tutorial Database
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Welcome to 3D Tutorials, a comprehensive tutorial database site featuring free
3D Studio Max, Maya, Lightwave, Bryce, SoftImage and Cinema 4D tutorials. The
site is updated daily with new 3D tutorials being added all the time.
709 3D tutorials
Random Tutorials
Featured Tutorial
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| Cell Shading
- BlueSfear
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| This tutorial is going to show you how to create two dimensional looking pictures in 3Ds Max |
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| Total Views: 24885 | This Month: 22611
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10 Newest Tutorials
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| Intro to hair and fur modifier
- TraptCG
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| -Working with the hair and fur modifier and its properties
-Having the hair grow from specific polygons
-Animating growing hair
-Having hair grow along a spline
-Loading hair types
-Using the hair modifier to Referencing objects.
-Using dynamic object on hair. |
| June 21st, 2010
| Views: 1441 | This Month:
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| Intro to Pelt Mapping a Head for texturing
- TraptCG
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| -We will use the Unwrap UVW modifier with its Pelt Mapping system to flatten out the characters head for texturing.
-We will use Point to Point Seams to build our own seams on the character
-We Will Play with Pelt Mapping Settings to get a better map.
-We will be using Relax by face edges and centers to fix stretching.
-We will save the Unwrap out to open in Photoshop. |
| June 21st, 2010
| Views: 1216 | This Month:
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| Creating a mirror with 3ds Max and V-Ray
- JG3D
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| In this tutorial we will create a simple, framed mirror with 3ds Max. We will then create the V-Ray materials for this mirror, and finally we will render out a simple 3d scene, showing reflections in the mirror. |
| June 16th, 2010
| Views: 735 | This Month:
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| Polygon rim in Maya
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| n this tutorial I show how you can create a polygon rim from start to finish in Maya. The whole project is split into 15 videos... starting with simple polygon modeling techniques going over to uv layout, texturing and finally rendering with mental ray. |
| May 25th, 2010
| Views: 1548 | This Month:
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| Rigging a Cartoon Car Part 01
- TraptCG
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| -Part1 of 3
-Creating a FFD Geometric deformable for car body
-Setting up the FFD with morpher modifier
-Using layers to manage the scene
-Build the shocks to work
-Create wheel controllers
-Use Spline Select modifier and Linked XForm to get the Front and back axle to link to the tires. |
| May 13th, 2010
| Views: 1484 | This Month:
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