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| Intro to Pelt Mapping a Head for texturing
- TraptCG
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| -We will use the Unwrap UVW modifier with its Pelt Mapping system to flatten out the characters head for texturing.
-We will use Point to Point Seams to build our own seams on the character
-We Will Play with Pelt Mapping Settings to get a better map.
-We will be using Relax by face edges and centers to fix stretching.
-We will save the Unwrap out to open in Photoshop. |
| June 21st, 2010
| Total Views: 1314 | This
Month: 144 |
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| Wire Cables Part 1
- MrBluesummers.com
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| This is part 1 of a two parter, because I missed a week. Looks like the post never made it to the old version of the blog, either, so at least it’s up now, right?
In this section we learn how to use a gradient ramp to make a spline look like a twisted wire cable. In the next section, we learn how to make real geometry! |
| September 16th, 2009
| Total Views: 1096 | This
Month: 831 |
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| Unwrapping & Baking in Max with Unwrella
- 3d-plugins.com
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| Step-by-step 10 minutes video tutorial explaining professional and advanced parametric UV unwrapping and baking of 3d Game Character using 3DSMax and Unwrella. Flash Video and downloadable 100 MB Quicktime. |
| February 19th, 2009
| Total Views: 2403 | This
Month: 1147 |
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| TEXTURING YOUR BRICK MATERIAL STEP BY STEP
- 3dsmaxsupport
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| Brick is one of the Popular material that we usually often in 3ds Max world. The brick’s application as wall constructor or wall exspose. Behind as Architectural element, the bricks usually used in the Game and Industry. This tutorial will guide u how to make your own bricks material step by step, and I assume that it really works for the beginner, and have a great understanding of basic geometry. Enjoy it.
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| October 4th, 2008
| Total Views: 8817 | This
Month: 8817 |
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| Adding Wooden Materials
- TechTut.com
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| Upgrade your knowledge of adding materials to your objects. Make chairs and tables in 3D studio and bring it up to higher level by adding different materials on them. |
| October 24th, 2007
| Total Views: 5076 | This
Month: 4671 |
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