3D Studio Max Tutorials : Materials/Textures

 
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Creating caustics in 3dsmax 6 - BlueSfear - Broken Link?  
Create a good caustic effect using the mental ray 3.2 renderer in-built to 3d studio max 6
| Total Views: 7168 | This Month: 5261
Intro to Pelt Mapping a Head for texturing - TraptCG - Broken Link?  
-We will use the Unwrap UVW modifier with its Pelt Mapping system to flatten out the characters head for texturing. -We will use Point to Point Seams to build our own seams on the character -We Will Play with Pelt Mapping Settings to get a better map. -We will be using Relax by face edges and centers to fix stretching. -We will save the Unwrap out to open in Photoshop.
June 21st, 2010 | Total Views: 1314 | This Month: 144
Intro to Mental Ray car paint and Unwraping - TraptCG - Broken Link?  
-Mental Ray Render -Mental Ray Materials -Par paint material -Unwrap UVW modifier -Unwrap Tools -Creating vinyl s for the car in Photoshop
June 21st, 2010 | Total Views: 986 | This Month: 107
Treasure chest - How to bake correctly normal and ambient occlusion maps - http://3dhowiseeit.blogspot.com/ - Broken Link?  
I've wrote a little tutorial trying to give a few tips about baking normal and ambient occlusion maps for a game prop. I hope you'll find it useful.
April 30th, 2010 | Total Views: 781 | This Month: 73
Video tutorial on making frosted glass with V-Ray - JG3D - Broken Link?  
simple video tutorial that I made on making frosted glass with V-Ray and Autodesk 3ds Max
March 18th, 2010 | Total Views: 707 | This Month: 23
Intro to UVW Unrap - TraptCG - Broken Link?  
Video introduction tutorial to UVW Unrap modifer in 3D Studio max
September 18th, 2009 | Total Views: 4422 | This Month: 3246
Wire Cables Part 1 - MrBluesummers.com - Broken Link?  
This is part 1 of a two parter, because I missed a week. Looks like the post never made it to the old version of the blog, either, so at least it’s up now, right? In this section we learn how to use a gradient ramp to make a spline look like a twisted wire cable. In the next section, we learn how to make real geometry!
September 16th, 2009 | Total Views: 1096 | This Month: 831
How to create a frosted glass material - 3D Rendering - Broken Link?  
A tutorial that explains how to create a frosted glass material with 3ds max and vray
April 30th, 2009 | Total Views: 2434 | This Month: 1667
Blood Knight focused making of tutorial: Advanced multi-channel texturing in Max - http://zivcg.com - Broken Link?  
My main focus on the Blood Knight was the texturing / shading, I've used a unique method I like to call multi-channel texturing and in this focused making-of tutorial I will share the process, considerations and a few other tips.
April 10th, 2009 | Total Views: 2391 | This Month: 1083
Unwrapping & Baking in Max with Unwrella - 3d-plugins.com - Broken Link?  
Step-by-step 10 minutes video tutorial explaining professional and advanced parametric UV unwrapping and baking of 3d Game Character using 3DSMax and Unwrella. Flash Video and downloadable 100 MB Quicktime.
February 19th, 2009 | Total Views: 2403 | This Month: 1147
How to create a lamp shade material with Vray - http://www.cgdigest.com - Broken Link?  
A tutorial that explains how to use the vray 2 sided material in order to create realistic lampshades.
December 2nd, 2008 | Total Views: 2858 | This Month: 2858
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