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3D Studio Max Tutorials : Materials/Textures
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| Intro to Pelt Mapping a Head for texturing
- TraptCG
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| -We will use the Unwrap UVW modifier with its Pelt Mapping system to flatten out the characters head for texturing.
-We will use Point to Point Seams to build our own seams on the character
-We Will Play with Pelt Mapping Settings to get a better map.
-We will be using Relax by face edges and centers to fix stretching.
-We will save the Unwrap out to open in Photoshop. |
| June 21st, 2010
| Total Views: 1314 | This
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| Wire Cables Part 1
- MrBluesummers.com
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| This is part 1 of a two parter, because I missed a week. Looks like the post never made it to the old version of the blog, either, so at least it’s up now, right?
In this section we learn how to use a gradient ramp to make a spline look like a twisted wire cable. In the next section, we learn how to make real geometry! |
| September 16th, 2009
| Total Views: 1096 | This
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| Unwrapping & Baking in Max with Unwrella
- 3d-plugins.com
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| Step-by-step 10 minutes video tutorial explaining professional and advanced parametric UV unwrapping and baking of 3d Game Character using 3DSMax and Unwrella. Flash Video and downloadable 100 MB Quicktime. |
| February 19th, 2009
| Total Views: 2403 | This
Month: 1147 |
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