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| Creating a mirror with 3ds Max and V-Ray
- JG3D
- Broken
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| In this tutorial we will create a simple, framed mirror with 3ds Max. We will then create the V-Ray materials for this mirror, and finally we will render out a simple 3d scene, showing reflections in the mirror. |
| June 16th, 2010
| Total Views: 811 | This
Month: 94 |
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| Car Modeling in 3D Studio max Part 02
- TraptCG
- Broken
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| -02 of 16
-Start Face modeling out the front and back fenders of the car in 3D studio max
-Moving on to modeling out the front bumper of the car
-Then building the front hood and the side skirts of the car |
| April 29th, 2010
| Total Views: 2435 | This
Month: 128 |
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| Car Modeling in 3D Studio max Part 01
- TraptCG
- Broken
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| -01 of 16
-Going to www.the-blueprints.com to get the blue prints for the car
-Go on to google.com and look for the real world dimensions of a car
-Using Photoshop to set up the images to be put into 3D studio max
-Setting up the image plans in 3D studio max for modeling
-Resizing the images in Photoshop to optimize for 3D studio max |
| April 29th, 2010
| Total Views: 3675 | This
Month: 230 |
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| Gawee's 3D Flower Tutorial - Part 1
- Gawee's Tutorials
- Broken
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| This is part 1 of a tutorial which teaches a special technique for creating a 3D flower with ease, saving you the time in 3D modeling. This technique can also be used for other useful things, it is just up to your creative imagination! |
| March 13th, 2010
| Total Views: 1573 | This
Month: 52 |
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| Modeling Screwdriver
- www.golden-cg.com
- Broken
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| In this tutorial I am going to create a detailed screwdriver. I will use loft technique for modeling both metal and handle part of it. the main porpose of this tutorial is introducing Loft techniques. |
| February 18th, 2010
| Total Views: 3209 | This
Month: 105 |
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| Building a outside night scene Part 2
- TraptCG
- Broken
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| -Part 2 of 5
-Stepping in to Photoshop with the unwrap from max.
-Modifying the unwrap for better use of Photoshop.
-Using Photoshop to create the texture for the brick walls. |
| October 23rd, 2009
| Total Views: 963 | This
Month: 843 |
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| Building a outside night scene Part 1
- TraptCG
- Broken
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| -Part 1 of 5
-The start of building an outside night scene in 3D studio max.
-Use Paint deform under edit poly to create a landscape.
-Turn a box into a church in edit poly.
-Use UVW unwrap to unwrap the church and get it ready to paint textures on in Photoshop |
| October 23rd, 2009
| Total Views: 2909 | This
Month: 2568 |
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| Wire Cables Part 2
- MrBluesummers.com
- Broken
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| In the last section we learned how to fake a cable using materials. But what if you’re going to be getting really close to it and need real geometry? This section shows how to use loft and spline objects to create real cable that can follow a regular spline! |
| September 16th, 2009
| Total Views: 2262 | This
Month: 1539 |
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| Making a weaved pattern (wattle)
- Skyrill
- Broken
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| A tutorial explaining how weaved patterns are made, which are used on different kinds of furniture and household designs. They are usually made out of bamboo wood. |
| August 13th, 2009
| Total Views: 1460 | This
Month: 1030 |
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