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| Rigging a Cartoon Car Part 01
- TraptCG
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| -Part1 of 3
-Creating a FFD Geometric deformable for car body
-Setting up the FFD with morpher modifier
-Using layers to manage the scene
-Build the shocks to work
-Create wheel controllers
-Use Spline Select modifier and Linked XForm to get the Front and back axle to link to the tires. |
| May 13th, 2010
| Total Views: 711 | This
Month: 619 |
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| Dynamic Feathers
- TraptCG
- Broken
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| -Using Particle Flow to create feathers for a bird wing.
-The feathers will dynamically animate.
-The feathers can be random in color and shape |
| April 29th, 2010
| Total Views: 939 | This
Month: 155 |
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| Walk Cycle with Biped
- TraptCG
- Broken
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| -Create a walk cycle with biped
-Learn the copy and paste pose options for biped
-Learn the animation system of biped
-Learn how to use the curve editor with biped
-Learn set key, set planted key, set sliding key options for biped |
| April 29th, 2010
| Total Views: 898 | This
Month: 203 |
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| TCB and Biped
- TraptCG
- Broken
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| -Cover the Ease to and Ease From
-Cover TCB and what it is used for in animation
-Cover IK linking for hands feet to move with an object that is pre-animated
-Have the head look at an object that is pre-animated |
| April 29th, 2010
| Total Views: 509 | This
Month: 146 |
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| RIGING OF CHARACTER WITH BIPED
- MULTIMEDIA
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| We have to decide to animate character in 3d studio max the simple way is to animate character we have to rig biped with character simply we have a character and its open in 3d max now we have to set biped with the character |
| April 20th, 2010
| Total Views: 896 | This
Month: 178 |
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| EZ Facial Rigging by FacePro
- FacePro
- Broken
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| This EZ Facial Rigging Tutorial is a step-by-step guide for skinning our FREE 23-bone facial rig. A good introduction to facial skinning, that works for almost any face skinning situation since it establishes a simple, natural process for installing facial bone rigs. |
| January 16th, 2010
| Total Views: 1285 | This
Month: 135 |
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| Blowing up a building Part 1
- TraptCG
- Broken
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| -Part 1 of 2
-We will use particle flow and reactor to create a building blowing up.
-We will be using Fracture Voronoi free script from scriptspot.com.
-We will be using a particle script to replace object fragments. |
| November 23rd, 2009
| Total Views: 1699 | This
Month: 1699 |
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| Material 2D Lip sync in Max
- TraptCG
- Broken
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| -We will create a material that can be animated to change from one mouth pose to another for 2d lip sync in Max.
-Using Photoshop to create the different mouth poses.
-Importing audio with the new Prosounds setup.
-Multi/Sub-object material with the material modifier on the model. |
| November 2nd, 2009
| Total Views: 1094 | This
Month: 885 |
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