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| Intro to hair and fur modifier
- TraptCG
- Broken
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| -Working with the hair and fur modifier and its properties
-Having the hair grow from specific polygons
-Animating growing hair
-Having hair grow along a spline
-Loading hair types
-Using the hair modifier to Referencing objects.
-Using dynamic object on hair. |
| June 21st, 2010
| Total Views: 729 | This
Month: 632 |
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| Glowing material and objects in 3D Studio Max
- TraptCG
- Broken
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| -First you will learn to create a glowing effect to a material on an object
-Second you will learn to create a glow effect on an object like a neon sign
-All this is done without video post.
-Going over: object ids, material ids, Effects (lens effect) glow |
| February 12th, 2010
| Total Views: 1143 | This
Month: 108 |
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| Cool Glowing Light Trail Effects in 3D Studio Max
- TraptCG
- Broken
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| -We will be using the really cool and Ky-Trail 3D Studio Max plug-in
-It creates a glowing light trail behind an object or light
-The Plug-in can be downloaded from: http://www.lastjedioutpost.ru/Plug-ins.htm |
| January 27th, 2010
| Total Views: 1159 | This
Month: 166 |
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| Car Explode Extras
- TraptCG
- Broken
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| -Adding to the Explosion scene
-Rendering the scene out as layers for AfterEffects
-Going into AfterEffects to composite the layers and improve the explosion effects. |
| October 23rd, 2009
| Total Views: 743 | This
Month: 664 |
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| Car Exploding in Max
- TraptCG
- Broken
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| -Using PArray particle system to blow up a car.
-Adding a Gravity force, Pbomb force, and a UDynaFlect Deflector for the particles
-Adding a SphereGizmo Atmospheric Apparatus and Fire Effect for the explosion.
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| October 23rd, 2009
| Total Views: 2561 | This
Month: 2379 |
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| Making a Waterbox
- MrBluesummers.com
- Broken
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| A waterbox is basically a caustics test that you can play around with and really get accquainted with this advanced feature of mental ray. |
| September 16th, 2009
| Total Views: 1413 | This
Month: 873 |
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| Rage over Babylon - Making of
- http://zivcg.com
- Broken
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| This tutorial covers the major points of producing this image, starting with the planning and covering the modeling, texturing, lighting, rendering and compositing. I will also share a few tips and tricks as I show the process. |
| April 10th, 2009
| Total Views: 1815 | This
Month: 722 |
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| Depth of Field Primer
- MrBluesummers.com
- Broken
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| Depth of field is one of the many things you can use in your renders to add realism, meaning, and style. Like a lot of other features of 3ds Max, depth of field (DOF) requires tact and care to make a convincing and elegant result... |
| December 8th, 2008
| Total Views: 2038 | This
Month: 2038 |
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| Growing Forest
- Escalight
- Broken
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| Creating forest animation from seeds to a lot of giant trees. 3dsmax special effect tutorial using Particle Flow. |
| July 17th, 2008
| Total Views: 1968 | This
Month: 1968 |
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