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Root Tutorials : Root
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| Cell Shading
- BlueSfear
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| This tutorial is going to show you how to create two dimensional looking pictures in 3Ds Max |
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| Total Views: 24924 | This Month: 22650
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| Invisible Man's Footprints
- Escalight
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| Imagine invisible man is walking and leaving footprint marks on the ground. You'll create this effect using 3dsmax. Detailed step by step tutorial |
| July 1st, 2008
| Total Views: 1339 | This
Month: 1339 |
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| Glowing material and objects in 3D Studio Max
- TraptCG
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| -First you will learn to create a glowing effect to a material on an object
-Second you will learn to create a glow effect on an object like a neon sign
-All this is done without video post.
-Going over: object ids, material ids, Effects (lens effect) glow |
| February 12th, 2010
| Total Views: 1304 | This
Month: 26 |
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| Intro to Pelt Mapping a Head for texturing
- TraptCG
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| -We will use the Unwrap UVW modifier with its Pelt Mapping system to flatten out the characters head for texturing.
-We will use Point to Point Seams to build our own seams on the character
-We Will Play with Pelt Mapping Settings to get a better map.
-We will be using Relax by face edges and centers to fix stretching.
-We will save the Unwrap out to open in Photoshop. |
| June 21st, 2010
| Total Views: 1282 | This
Month: 112 |
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| 1-Button Clay Rendering Script Tutorial
- MrBluesummers.com
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| I was thinking hard about the 3d Studio Max clay rendering tutorial I wrote a few days ago, and was pondering about what an extension might be. Then it struck me! “Gosh, wouldn’t it be cool to have a button in the 3dsMax interface that you could click, and have it automatically turn out a clean render while you go make a sandwich?”
The answer is “of course”! |
| December 8th, 2008
| Total Views: 1234 | This
Month: 1234 |
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| Material 2D Lip sync in Max
- TraptCG
- Broken
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| -We will create a material that can be animated to change from one mouth pose to another for 2d lip sync in Max.
-Using Photoshop to create the different mouth poses.
-Importing audio with the new Prosounds setup.
-Multi/Sub-object material with the material modifier on the model. |
| November 2nd, 2009
| Total Views: 1199 | This
Month: 990 |
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| Dynamic Feathers
- TraptCG
- Broken
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| -Using Particle Flow to create feathers for a bird wing.
-The feathers will dynamically animate.
-The feathers can be random in color and shape |
| April 29th, 2010
| Total Views: 1175 | This
Month: 44 |
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| RIGING OF CHARACTER WITH BIPED
- MULTIMEDIA
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| We have to decide to animate character in 3d studio max the simple way is to animate character we have to rig biped with character simply we have a character and its open in 3d max now we have to set biped with the character |
| April 20th, 2010
| Total Views: 1155 | This
Month: 41 |
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| Walk Cycle with Biped
- TraptCG
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| -Create a walk cycle with biped
-Learn the copy and paste pose options for biped
-Learn the animation system of biped
-Learn how to use the curve editor with biped
-Learn set key, set planted key, set sliding key options for biped |
| April 29th, 2010
| Total Views: 1147 | This
Month: 51 |
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